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These encounters are initially quite jarring, wrenching you out of the activity you're doing against your will and placing you in a helpless situation while you find out just exactly how evil these people are, but after the first couple of encounters you just accept your fate. Once a milestone is reached, you're forced into encounters with that region's Seed family member. As your resistance meter grows, enemy presence is increased and more aggressive. All of these activities reward you with resistance points, the measure of progress in each region.
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The world is divided into three regions and in each are story missions and side missions to complete, cult outposts to liberate, and cult property to destroy. Instead, the activities are found by talking to people, reading documents, picking up posters and magazines, looking at road signs, or just generally wandering through the world. Progress is entirely led by the player, but no longer is there a requirement to tediously climb towers and survey the land. Changes to the in-game map mean that players are no longer bombarded with icons, only a handful of key locations visible in each of the three areas of the map.
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Rural Montana is a beautiful location and it's full of things to do, even though that isn't immediately obvious at the start. There's a gentle hint from Dutch as to the most ideal first location, but there's no obligation to take that advice. Once those activities are done and Dutch's Island has been liberated, the entire map is opened up for players to explore and tackle as they please. Now, the freedom of Hope County lies entirely on your shoulders.ĭutch teaches you all of the basics and introduces most of the activites that players will find throughout the world. When it does, you narrowly avoid capture when you're rescued by Dutch, a resistance member. You know that something will go wrong, it's just a matter of when that will happen. The tense atmosphere of the introductory mission perfectly captures the intimidation caused by the cult and displays the drastic lengths to which the cult members will go to protect their leader. Your role at the start of the game may be small, but it's about to get a lot bigger. There are some customisation options for your appearance, but these are minimal, not that it matters when you play the entire game in first person. Your anonymous character, dubbed only as "Rook" or "Deputy" throughout the entire game, allows Ubisoft to easily adapt to your choice as either a female or male character for the first time in the franchise. As the rookie deputy, you're part of the squad sent to arrest him. The result is an arrest warrant for Joseph Seed on multiple charges. Over time, more and more force was used until the county's residents were kidnapped and forced into the cult against their will. Assisted by his brothers, Jacob and John, and adopted sister Faith, his followers originally came by choice. To protect as many people as possible, he founded the Project at Eden's Gate religious cult in Hope County, Montana. He was chosen by God and told of the impending end of the world.